About 10 years ago Susanne Bødker discussed in a NordiCHI keynote about the waves of HCI [1]. Recently, she evaluated the last decade of the 3rd Wave HCI [2]. Shortly,
the first wave was cognitive science and human factors. It was model-driven and focused on the human being as a subject to be studied through rigid guidelines, formal methods, and systematic testing, …
In the second wave, the focus was on groups working with a collection of applications. Theory focused on work settings and interaction within well-established communities of practice. Situated action, distributed cognition, and activity theory were important sources of theoretical reflection, and concepts like context came into focus in the analysis and design of human-computer interaction. Proactive methods, such as a variety of participatory design workshops, prototyping, and contextual inquiries, were added to the toolbox.
In the third wave, the use contexts and application types broadened, and intermixed, relative to the second wave’s focus on work. Technology spread from the workplace to our homes and everyday lives and culture. Research in the third wave challenged the values related to technology in the second wave (e.g., efficiency) and embraced experience and meaning-making … Early on in the third wave, second-wave methods such as participatory design were questioned, due to the perception that they were dealing only with existing (work) practices and not with emergent use.
It is intriguing to look to the Jabra products we have worked with in the PSD project from this perspective:
- Jabra Pulse Wireless
- Jabra Move Wireless
- Jabra Solemate
One way of thinking the headphones Pulse and Move is at the boundary of the 2nd and 3rd Waves, with mobile applications, several device support, and work-leisure transition (especially if we also consider Jabra Evolve, Move’s bigger cousin). Solemate, on the other hand is a truly 3rd wave product, that values experience, participation, and sharing.
How to visualize the changes in PSD with respect to HCI waves? One idea is to place the products on the boundaries of the waves, besides the characteristics of the 3rd wave. This would be a straightforward extension of Mark Rettig’s “Interaction Design History in a Teeny Little Nutshell” (2004), one drawing of which is reproduced below.

References
[1] Bødker, S. (2006). When second wave HCI meets third wave challenges (pp. 1–8). Keynote at the Nordic Conf. Human-Computer Interaction, Oslo, Norway.
[2] Bødker, S. (2015). Third-wave HCI, 10 years later—participation and sharing. Interactions, 22(5). http://doi.org/10.1145/2818696.2804405