The preliminary findings of the project will be presented at the ACM AudioMostly’15 Conference, more info at http://audiomostly.com/conference-program/:
C. Erkut, S. Serafin, M.H. Andersen, and J. Sårde, “Product Sound Design: Form, Function, and Experience”, Proc. Audio Mostly, Thessaloniki, Greece (October 2015), Accepted. http://dx.doi.org/10.1145/2814895.2814920
About 10 years ago Susanne Bødker discussed in a NordiCHI keynote about the waves of HCI . Recently, she evaluated the last decade of the 3rd Wave HCI . Shortly,
the first wave was cognitive science and human factors. It was model-driven and focused on the human being as a subject to be studied through rigid guidelines, formal methods, and systematic testing, …
In the second wave, the focus was on groups working with a collection of applications. Theory focused on work settings and interaction within well-established communities of practice. Situated action, distributed cognition, and activity theory were important sources of theoretical reflection, and concepts like context came into focus in the analysis and design of human-computer interaction. Proactive methods, such as a variety of participatory design workshops, prototyping, and contextual inquiries, were added to the toolbox.
In the third wave, the use contexts and application types broadened, and intermixed, relative to the second wave’s focus on work. Technology spread from the workplace to our homes and everyday lives and culture. Research in the third wave challenged the values related to technology in the second wave (e.g., efficiency) and embraced experience and meaning-making … Early on in the third wave, second-wave methods such as participatory design were questioned, due to the perception that they were dealing only with existing (work) practices and not with emergent use.
It is intriguing to look to the Jabra products we have worked with in the PSD project from this perspective:
- Jabra Pulse Wireless
- Jabra Move Wireless
- Jabra Solemate
One way of thinking the headphones Pulse and Move is at the boundary of the 2nd and 3rd Waves, with mobile applications, several device support, and work-leisure transition (especially if we also consider Jabra Evolve, Move’s bigger cousin). Solemate, on the other hand is a truly 3rd wave product, that values experience, participation, and sharing.
How to visualize the changes in PSD with respect to HCI waves? One idea is to place the products on the boundaries of the waves, besides the characteristics of the 3rd wave. This would be a straightforward extension of Mark Rettig’s “Interaction Design History in a Teeny Little Nutshell” (2004), one drawing of which is reproduced below.
 Bødker, S. (2006). When second wave HCI meets third wave challenges (pp. 1–8). Keynote at the Nordic Conf. Human-Computer Interaction, Oslo, Norway.
 Bødker, S. (2015). Third-wave HCI, 10 years later—participation and sharing. Interactions, 22(5). http://doi.org/10.1145/2818696.2804405
Here is the tentative program of the workshop at the following link: http://iem.kug.ac.at/icad15/icad15/schedule/workshops/interactive-product-sound-design.html
09:00-09:45 Introduction to product sound
09:45-10:30 Bioinformatics and human computer interface
10:30-11:00 Coffee break
11:00-11:45 Introduction to HW and SW and case studies
11:45-12:30 Brainstorming on problems and forming groups
12:30-13:30 Lunch break
13:30-15:00 Working in groups
15:00-15:30 Coffee break
15:30-16:00 Finalization of group work
16:00-17:00 Presentations and discussions
PSD Workshop organizers thank all participants for their great work. It was fun and creative event, was it not?
Here are some links and references as promised:
- http://www.juliantreasure.com and http://www.soundbusiness.biz
- Erkut, C., 2011. Product Sound Design: Past, Present, Future. In Akustiikkapäivät 2011. Akustiikkapäivät 2011. Tampere, Finland, pp. 37–43.
- Rocchesso, D., Serafin, S. & Rinott, M., 2013. Pedagogical approaches to sonic interaction design. In S. Seraﬁn & K. Franinovic, eds. Sonic Interaction Design. MIT Press
- Serafin, S., Franinovic, K., Hermann, T., Lemaitre, G., Rinott, M., & Rocchesso, D. (2011). Sonic Interaction Design. In T. Hermann, A. Hunt, & J. G. Neuhoff, The Sonification Handbook (pp. 87–110). Berlin, Germany: Logos Publishing House.
- Caramiaux, B., Altavilla, A., Pobiner, S., & Tanaka, A. (2015). Form Follows Sound: Designing Interactions from Sonic Memories. Proc. CHI, Seoul, Korea. See also
Tools of the trade, from a previous workshop.
Here is more information and tentative program about the workshop
||Cumhur, Linn SA Holm
||Danish Sound, PSD, Gestural Sound Toolkit
||SonicIncident, VocalSketch, ActionSound
||GST Working, ActionSound Ready
||P#1, 1 minute student projects
||Synthesis banks loaded from freesound.org
||Audiowise Sound ID intro, case studies, P#2
||P#2 ideas, GST material ready
||PSD Final Presentation
Few seats are still available, please signup here.
1. Why are we doing this?
Workshops are situated and active way of knowledge production (learning by doing). This shared knowledge between Industry and Academia should enable more enjoyable and usable products in the future.
2. Did the organizers made similar workshops before?
3. OK, I am interested. What should I bring with me?
Nothing, practically. If you want to test/reuse some of the workshop at home, here are some suggestions:
The Final event and Workshop of the PSD project is approaching. Mark your calendars for May 13, 13:00-16:30 at Lydens Hus, Gammel Kongevej 11, 4. sal 1610 København.
Program details follow soon.